This adventure presents only a portion of the locations that await exploration inside this massive ruin, but the decks detailed in “The Divinity Drive” and the additional information in “Continuing the Campaign” should provide inspiration for more locations if you wish to venture into the truly unknown reaches of Divinity’s wreckage. T last we come to the ultimate chapter of the Iron Gods Adventure Path, wherein the PCs finally get a chance to explore one of Golarion’s most infamous and exotic megadungeons. Scottīy Adam Daigle, Crystal Frasier, Thurston Hillman, and Will McCardell Pathfinder’s Journal: Whispers in the Wastelands 6 of 6 74 by Amber E. TABLE OF CONTENTS Foreword The Divinity Driveīy Adam Daigle and James Jacobs by Greg A. Iron Gods, Pathfinder Accessories, Pathfinder Adventure Card Game, Pathfinder Adventure Path, Pathfinder Campaign Setting, Pathfinder Cards, Pathfinder Flip-Mat, Pathfinder Map Pack, Pathfinder Module, Pathfinder Pawns, Pathfinder Player Companion, Pathfinder Roleplaying Game, and Pathfinder Tales are trademarks of Paizo Inc. Paizo, Paizo Inc., the Paizo golem logo, Pathfinder, the Pathfinder logo, and Pathfinder Society are registered trademarks of Paizo Inc. 7120 185th Ave NE, Ste 120 Redmond, WA 98052-0577 Pathfinder Adventure Path #90: The Divinity Drive © 2014, Paizo Inc. No portion of this work other than the material designated as Open Game Content may be reproduced in any form without written permission. (Elements that have previously been designated as Open Game Content or are in the public domain are not included in this declaration.) Open Content: Except for material designated as Product Identity (see above), the game mechanics of this Paizo game product are Open Game Content, as defined in the Open Game License version 1.0a Section 1(d). Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License version 1.0a, Section 1(e), and are not Open Content: All trademarks, registered trademarks, proper names (characters, deities, etc.), dialogue, plots, storylines, locations, characters, artwork, and trade dress. This product is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game or the 3.5 edition of the world’s oldest fantasy roleplaying game. Technology Guide TG Ultimate Combat UC Ultimate Equipment UE Ultimate Magic UMĪdvanced Player’s Guide APG Advanced Race Guide ARG Inner Sea Gods ISG Mythic Adventures MA Readers interested in references to Pathfinder RPG hardcovers and Pathfinder Campaign Setting: Technology Guide can find the complete rules of these books available online for free at /prd. This book refers to several other Pathfinder Roleplaying Game products using the following abbreviations, yet these additional supplements are not required to make use of this book. Christopher Anthony, Liz Courts, Lissa Guillet, Erik Keith, and Chris Lambertz.Will Chase, Mika Hawkins, Heather Payne, Jeff Strand, and Kevin Underwood Website Team.Sharaya Kemp, Katina Mathieson, Sara Marie Teter, and Diego Valdez Warehouse Team.Logan Bonner, Stephen Radney-MacFarland, and Mark Seifter Managing Art Director.Joe Homes and Ryan Macklin Lead Designer.Judy Bauer and Christopher Carey Editors.John Compton, Adam Daigle, Mark Moreland, Patrick Renie, and Owen K.C.Adam Daigle and James Jacobs Senior Developer.Cort Odekirk Senior Software Developer.Vic Wertz Software Development Manager.Ashley Kaprielian Chief Technical Officer.Targete, Jose Vega, Rodrigo Vega, and Ben Wootten Cartographer Robert Lazzaretti Publisher Vaughan Cover Artist Wayne Reynolds Interior Artists Dave Allsop, Jeff Carlisle, Miguel Regodón Harkness, Eric Lofgren, Jaime Martinez, Roberto Pitturru, Maichol Quinto, Matias Tapia, J. the vasĬREDITS Authors Adam Daigle, Crystal Frasier, Thurston Hillman, James Jacobs, Will McCardell, Amber E. Ld It cou rew t its c suppor it ely as indefinit h g throu tra veled tness. The others that trailed behind lie in ruins across Numeria today. The ve ssel it self w size o as the f a sm all tow n.ĭivinity had four large habitats and severa l domes, each capa ble of hosting a miniatur e world of its own.Īn army of scientists and crew members dwelt aboard Divinity.ĭivinity was just the first in a train of similar ships, yet it was the only one to survive the Rain of Stars relatively intact. The ship could tr avel vast distances in an ins tant.
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